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Sections Offered In This
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Video
Card Basics
Without 2D circuitry, we would not be able to
see anything on our monitors! This 2D circuitry is added to your PC in one
of two ways. It can be integrated directly onto your motherboard (known as
"on-board" video) or it can be added on an adapter card that plugs into
the motherboard (known commonly as a "video card"). The difference is
this: On Board video is almost always lower quality, and therefore costs
much less. Video Cards, however offer a wider range of specific features
and are more powerful. This course deals only with Video Cards.
The type of Video
Card you'll want to use with your PC depends on what type of computing
you'll be doing. For most business applications, surfing the web and other
common tasks, a mid-range 2D dedicated Video Card will give you great
on-screen performance. For games, graphic design, image editing, etc.,
you'll want to invest in a Video Card that can handle advanced 3D
power.
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Types
Of Video Cards
There are several basic types of video cards.
The simplest is an older technology known as the frame buffer video card.
This type of card was widely used in the early days of computing when most
applications were text-based. The frame buffer video card worked by
utilizing the system's CPU to do the graphics calculations. As graphics
and multimedia emerged, frame buffer video cards overwhelmed the CPU with
calculations; this led to the advent of Accelerator Cards. Accelerator
Cards handle the graphics calculation heavy lifting, freeing the CPU to
handle its normal processing duties and speeding the process to keep up
with the new, graphical nature of computing.
Accelerator Cards
are still used in many systems, newer and more capable video cards have
been developed, which contain a co-processor or GPU (Graphics Processing
Unit). A GPU performs the same basic task as a CPU, but is dedicated
strictly to processing graphics. The GPU will handle the majority of
video-related calculations, with very little assistance from the CPU. GPUs
are very complex, with advanced calculation processing technology, and are
more expensive than an average CPU.
When shopping for
a video card, you'll notice that some cards are dedicated 2D cards and
others are 2D/3D combination cards. 3D cards are also 2D capable, and
referred to as 2D/3D combination cards. Combination cards are available in
acclerator and co-processor varieties. Dedicated 2D cards are
acclelerators, and are useful for boosting performance in an on-screen
window's performance (lines, curves, etc., will draw faster). If you have
a dedicated 2D card, you'll still be able to view 3D graphics (since all
graphics are in reality, 2D based), however 3D graphics will not appear
with the same quality in 2D, and performance will be affected.
Some chipmakers
have incorporated multimedia enhancement technology onto their processors.
AMD has developed 3DNow!, while Intel utilizes its SIMD2 technology. Both
chipmakers offer MMX technology. It is important to understand that these
technologies will not allow you to view graphics if your system doesn't
include any graphics circuitry, but they will enhance the image quality if
your system is equipped with graphics capabilities.
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Resolution.
Simply put, resolution refers to the number of pixels that can
be displayed on a screen at one time. Pixels are the smallest unit of a
video image, and the size of pixels is variable. The more pixels available
to be displayed, the higher the resolution, and the sharper and cleaner
the image will be.
Today's monitors
normally support a different fixed resolutions (i.e.: 800 x 600 dots per
inch (or pixeles per inch), 1924 x 768 dpi or 1280 x 1024 dpi. These
numbers refer to the horizontal and vertical pixel arrangement. In 800 x
600 dpi, the 800 is the number of pixels horizontally and 600 is the
number of pixels vertically. In most cases the size of your monitor
determines the recommended resolution.
When selecting a
video card, be certain that it will support the resolution you want to
display.
Here are a few
rules of thumb:
- Professional 2D
graphics users should consider 1600 x 1200 dpi (or higher), which can be
displayed on a 19-inch monitor.
- Professional 3D
graphics work can be handled well with slightly lesser resolution,
we
suggest 1280 x 1024. We also recommend a 17-inch monitor, however
you can display this resolution on a 15-inch monitor.
- For 2D standard
applications, utilizing a 17-inch or 19-inch monitors (and 32-bit
color), we recommend 1024 x 768 dpi or 1280 x 1024 dpi.
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Color.
Color detail is determined by the number of bits per pixel.
This is known as "bit depth or color depth." The more bits per pixel, the
better the color. The best on-screen color is achieved by 24-bit or 32-bit
(per pixel) color depth.
Here's a
comparison of the available color quality...
| |
Color Depth |
Description |
Number of Colors |
| |
4-BIT |
Standard
VGA |
16 |
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8-BIT |
256-Color Mode |
256 |
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16-BIT |
High
Color |
65,536 |
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24 / 32-BIT |
True Color |
16,777,216 |
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RAMDAC.
Also referred to as "DAC," RAMDAC (Random Access Memory
Digital-to-Analog Converter) converts digital information into an analog
format which enables your monitor to display the image. CRT monitors are
only capable of "understanding" analog transmissions.
Flat panel monitors
are equipped to display digital information.
RAMDAC works by
translating the digital signals into analog signals then sends it via the
video cable to the monitor. RAMDAC is important because its performance
will affect image quality and "refresh rate." RAMDAC performance is based
on its speed, normally ranging from 200MHz to 350MHz. Faster is better,
and RAMDAC speed should be considered when selecting a video
card.
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Refresh
Rate.
Refresh Rate is the number of times, per second, the image on
your monitor screen is "recast." It is measured in Hertz. If a refresh
rate is low, a flicker will be visible. Normal refresh rates are 70-80Hz.
A video card with a higher refresh rate is always
better.
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Interface.
As the name suggests, the video card interface connects it to
the PC's main memory.
The most advanced
interface available is AGP (Accelerated Graphics Port). Many motherboards
made today are equipped with an AGP slot (1X, 2X or 4X), while others do
not have an AGP slot. If your motherboard does not feature an AGP slot,
you cannot use an AGP video card, and you'll have to use a PCI video card.
AGP delivers a higher bandwidth than the older PCI technology. For
graphics intensive work, AGP with its higher speed (thanks to the
increased bandwidth) will yield much better performance. For the vast
majority of Windows business applications, PCI delivers acceptable
performance.
If you opt for
AGP, you'll enjoy better performance. However, AGP requires support from
the operating system (along with the graphics card and drivers) to
operate. NOTE: Windows 98 (and higher) supports AGP, but Windows 95 (and
lower) does not.
Here's a
comparison of interface types...
| |
Interface |
Width (bits) |
Width (Bytes) |
Speed |
Bandwidth |
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PCI
BUS |
32
bits |
4
bytes |
4
bytes |
133MB/sec |
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AGP
1X |
32
bits |
4
bytes |
4
bytes |
266MB/sec |
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AGP
2X |
32 bits
(x2) |
4 bytes
(x2) |
4
bytes(x2) |
533MB/sec |
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AGP
4X |
32 bits
(x4) |
4 bytes
(x4) |
5
bytes(x2) |
1066MB/sec |
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Video
Memory.
The
video card's video memory is one of the single biggest factors in its
ability to perform. When selecting a video card, you'll need to be sure
the card includes enough video memory to handle the work you'll be doing.
Here are some basic guidelines...
- For professional
graphics work, we recommend at least 32MB and up to 96MB RAM.
For
sophicated imaging work, more than 86MB may be required.
- 2D image work,
you'll want to select a video card with at least 16MB of video
memory.
However, in the 2D environment, RAMDAC is a more important
consideration than video
memory, since it must handle refresh rates
at higher resolutions.
- 3D graphics
requires as much video memory as possible. We suggest 32MB
minimum.
Another very important
factor is bandwidth. Be certain that the memory on your video card has a
hih enough bandwidth. The bandwidth refers to the rate at which data cand
flow, and is measured in megabytes per second (MB/sec).
Bandwidth, Video
Memory And How An Image Is Displayed...
To display an image on your
monitor, the data that's needed to display it must be moved through the
video memory. Therefore, when you command your PC to display an image that
contains extensive color, texture and effects (like a photograph), an
enormous amout of data must be moved through video memory. Larger
bandwidth allows more data to move through the video memory per second.
The memory bandwidth is the speed of the memory. Today's video cards
employ SDRAM or SGRAM, two types of memory. The speed (or width) of these
memory types will be 32, 64, 128 or 256 bits. Many of today's video cards
clearly state this memory allotment on the box or in the name. It is
critical.
High-end video
cards are equipped with a new type of memory, called DDR or Double Data
Rate SDRAM or SGRAM. This type of memory utilizes both "sides" of the
system's clock cycle to transfer data, thus increasing speed. Recent
industry publications have reported that another new memory type, called
RDRAM may be ued on video cards in the near
future.
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API (Application
Program Interfaces).
With graphics technology changing at breakneck speed (it is the
fastest growing sector of the PC industry), how do software developers
customize their software for the ever-increasing varieties of chips?
The answer is the
use of APIs. Here's how it works: The software developer writes
standardized code---for the API---rather than code specifically for the
chip itself. The graphics chip maker provides driver software that
translates this code to a form that their chip will
"understand."
Two types of APIs
are predominant in the PC market today. OpenGL and Microsoft Direct3D. We
recommend that if you love games, you select a video card that supports
both of these popular APIs, which will allow you to play just about any PC
game that is on the market.
NOTE: If there is
a version of the game you'd like to play on your PC that is specifically
written for your video card's chip, you will experience better performance
than a version written for OpenGL or Direct3D. However, that game will not
play with any other chip.
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Video
Drivers.
When using cards that utilize API, note that the video drivers
written for them can affect performance, and all drivers are not created
equal. Drivers are written by the chip maker for their chips. Good driver
code will provide superioe performance, while less efficient drivers will
diminish performance. The fact is, a lesser card with superior drivers may
actually outperform a superior card with inefficient drivers.
Be certain to use the
most recent driver available. Check the manufacturer's web site for the
latest available drivers, offerd typically at no cost or a minimal
charge.
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3D
Graphics.
Displaying video is a complex process. Your video card must
work with your system's motherboard, chip set, processor, memory and
interface (PCI or AGP) to put the image on your screen. This process
begins with T&L (Transform & Lighting) which is referred to as
"geometry." In older technologies, the T&L was handled by the CPU,
however today, leading manufacturers (ATi's Radeon and nVidia GeForce2 and
GeForce3) have T&L engines built-in that handle these calculations.
These tyes of cards dramatically outperform cards without T&L engines,
and are ideal for 3D work.
Transform &
Lighting
When you command your PC to display a 3D image, the system
begins by defining where the lines should be, along with the verticies.
These groups of lines and verticies are called polygons or triangles. An
ordinary 3D card has a throughput of approximately 20 million triangles
per second. The higher the triangle count, the smoother the images will
appear.
Once the triangles
have been established, the system turns its attention to the image's
lighting. The shading, reflection and shadows, and other lighting effects
within the image are sent to the screen. When, for example, a character
moves in a 3D game, the T&L engine must recalculate the position of
all objects in the image.
Rendering
During the rendering stage of the process,
the video card will handle the work, filling the "wire-frame" image with
color and texture.
Because of the
complexity of the rendering process, many different techniques are used.
Each technique an added dimension of realism to the image, and depending
on the image, any number of rendering techniques may be used in a single
image. Obviously, as more of these techniques are used, the more work your
video card (and CPU) must perform---and this may negatively affect
performance. If your system begins to fall behind, it may cause the frame
rate to decrease. (The Frame Rate is the number of frames that can be
displayed in a given amount of time.)` This reduction in frame rate may
cause the movement to appear choppy, which is referred to as dropped frame
rate. Many video cards deal with this problem by selecting only certain 3D
techniques to use, which eliminates dropped frame rate.
3D Rendering
Techniques Include...
GOURAD
SHADING
This technique helps define the shape of 3D objects, which
gives them the appearance of depth.
CLIPPING
This determines
which parts of the objects will not be visible on the screen (things that
the user will not see), so they don't have to be
processed.
TRANSPARENCY
Makes objects transparent, so layers
beneath are visible.
TEXTURE MAPPING
Creates textures, like
metal, wood, stone, chrome, etc.
DITHERING
A technique that
makes objects appear to have more colors than are actually present. This
optical illusion means the system has to use fewer colors and therefor has
to perform fewer computations.
FOGGING
This is a technique
that "blurs" objects in a scene's background, so they look more realistic.
This technique creates depth and since the blurred or fogged images are
less detailed, they take less time to compute and
draw.
FILTERING
A series of filters are used to clean up and
smooth images that may appear jagged or
blocky.
ANTI-ALIASING
This technique eliminates the
"blotching" or "speckling" in an image, referred to as "noise."
BUMP
MAPPING
Creates mounds in a surface, a textural
effect.
Z-BUFFERING
This technique keeps the system's ability
to process running smoothly by calculating the number of pixels that will
be loaded into the frame buffer.
ALPHA-BENDING
This technique
takes two bitmap images and "blends" them together, with one appearing
transparent.
INTERPOLATION
This technique takes an image and
recaluculates its properties, making it appear smoother, even when
enlarged over its original size.
MIP-MAPPING
This technique
actually stores several versions of a bitmap image, in anticipation that
the image will be used at different sizes. This eliminates the need to
completely re-calculate the image when the size is
changed.
PERSPECTIVE CORRECT
Calculates the surfaces of a
textured 3D image so that it appears realistic from any
angle.
TEXTURE MAPPING
Applies a bitmap image onto a 3D
surface, to increase realism.
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Special
Features.
As an addendum, we offer these special features that may be of
interest when selecting a video card.
DVD Acceleration A
great feature if your system includes a DVD player. This video card
feature smooths the playback of DVDs by using special hardware to process
the highly compressed DVD information.
TV Out This
feature allows the video card to display a signal on a TV or VCR. For
example, if your PC has a DVD drive, you can use the video card's TV Out
feature to transfer the signal to a TV. This feature is especially
important for giving presentations, and of course, for big-screen
gaming.
Multiple Monitors A great feature, becoming very popular in
video cards. It enables you to connect a second monitor and work on
different tasks at the same time---while keeping BOTH in
view.
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Video
Card Manufacturers.
We cannot discuss video card
manufacturers without including the chipset that powers their boards. The
chipset is the single most important component of the video card and its
ability to perform. The chipset used is now commonly stated either on the
board's packaging or in its name.
NOTE: Video cards
may refer to their chipsets by various names. They may be referred to as
its:
- Chipset
- Engine
- Accelerator
- Co-processor
- Graphics
processor
- GPU (Graphics
Processing Unit)
The major names in the
business today are nVidia, ATi and Matrox (all available from
TigerDirect.com). nVidia both manufactures chipsets for third-party
companies that manufacture video cards, and markets their chipsets in
their line of 3Dfx and Voodoo video cards.
ATI and Matrox
design, build and sell video cards under their own names.
Here's a quick
rundown of the latest generation of video cards, by
manufacturer...
ATi
RADEON
ATi's most powerful chip. ATi's best performance video card lineup
*
Radeon VE
* All-In-Wonder Radeon (with TV on-demand)
* Radeon 32MB
DDR Version
* Radeon 32MB SDRAM Version
RAGE 128
PRO Mainstream 2D/3D graphics and multimedia accelaration
*
All-In-Wonder 128 Pro
* Rage Fury Pro
* XPert 2000 Pro
RAGE 128
Ideal for 3D, 2D And Video
* XPert 2000
* All-In-Wonder 128
*
XPert 128
MATROX
MILLENNIUM
G450 High-end 2D performance, but limited 3D features. Features
Matrox's Dual-Head technolgy for two-display support. Ideal for business,
home use.
* Millennium G450 with 16MB DDR SDRAM
* Millennium G450
with 32MB DDR SDRAM
MARVEL G450
eTV Matrox's "Total Entertainment Solution"
* G400 chip
* G200
chip
nVidia
GeForce3
Recognized as the best GPU in the industry. In our tests, it outperforms
all others. cards with this ultra-powered chip will drive any graphic
intensive application. Expensive---but welll worth it.
GeForce2
The forerunner to the GeForce 3.
* GeForce2 Ultra: The most powerful,
feature-packed GeForce2
* GeForce2 Pro: High-performance for graphics,
games, HDTV. Pixel-shading.
High-bandwidth
* GeForce2 GTS: Same as
the GeForce2 Pro, with smaller bandwidth
* GeForce2 MX: Mainstream GPU
performance, Series includes:
GeForce2 MX 200
GeForce2
MX
GeForce2 MX 400
GeForce2 Go Mobile computing GPU.
High-performance graphics for notebook PCs
Riva
TNT2
3Dfx
Voodoo
5
Voodoo 4
Voodoo 3
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